{"heroes":[{"_updatedAt":"2024-03-30T05:04:42Z","banRate":4.57,"banner":{"_type":"image","asset":{"_ref":"image-f5329b833eac8a550542e07fa4fe603098135dc7-500x281-jpg","_type":"reference"}},"earlyPower":5,"heroGrade":46.75666666666666,"heroLearningCurve":"hard","heroRoles":[{"description":[{"_key":"a2554f33e526","_type":"block","children":[{"_key":"337382e694cc0","_type":"span","marks":["strong"],"text":"Marksman"},{"_key":"337382e694cc1","_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game."}],"markDefs":[],"style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"name":"Marksman","slug":{"_type":"slug","current":"/heroes/roles/marksman"}}],"heroScaling":"late","heroSpecialties":[{"description":[{"_key":"4ba79b19e9e6","_type":"block","children":[{"_key":"741623fafe390","_type":"span","marks":["strong"],"text":"Push"},{"_key":"741623fafe391","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly."}],"markDefs":[],"style":"normal"},{"_key":"d23791aa9f32","_type":"block","children":[{"_key":"77796c34f6ab0","_type":"span","marks":[],"text":"\n"}],"markDefs":[],"style":"normal"}],"name":"Push","slug":{"_type":"slug","current":"/heroes/specialties/push"}},{"description":[{"_key":"3a360e47a303","_type":"block","children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_key":"36f1476b24d41","_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time."}],"markDefs":[],"style":"normal"},{"_key":"6e7b727eb095","_type":"block","children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"markDefs":[],"style":"normal"}],"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"}},{"description":[{"_key":"a576647f698f","_type":"block","children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"_key":"612e4f110e204","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_key":"612e4f110e205","_type":"span","marks":[],"text":" specialty instead."}],"markDefs":[],"style":"normal"},{"_key":"c9e7ed15c70e","_type":"block","children":[{"_key":"488f4b92c1630","_type":"span","marks":[],"text":"\n"}],"markDefs":[],"style":"normal"}],"name":"Control","slug":{"_type":"slug","current":"/heroes/specialties/control"}},{"description":[{"_key":"27498937e118","_type":"block","children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"markDefs":[],"style":"normal"},{"_key":"798055139227","_type":"block","children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"markDefs":[],"style":"normal"}],"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"}},{"description":[{"_key":"d3a7128e1ad5","_type":"block","children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"_key":"3b0383d169321","_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies."}],"markDefs":[],"style":"normal"},{"_key":"94017999a1e3","_type":"block","children":[{"_key":"9518aeee33c90","_type":"span","marks":[],"text":"\n"}],"markDefs":[],"style":"normal"}],"name":"Guard","slug":{"_type":"slug","current":"/heroes/specialties/guard"}},{"description":null,"name":"Check Bush","slug":{"_type":"slug","current":"/heroes/specialties/check-bush"}}],"id":"3964ee61-dd51-4e7f-ab46-9aaa355cabfb","image":{"_type":"image","asset":{"_ref":"image-e6961d3d3e7fb330f6d15d26cfcdd3c13ce1ffa6-100x100-webp","_type":"reference"}},"latePower":8,"midPower":6,"name":"Popol and Kupa","notes":"Popol and Kupa is a great marksman for late-game battles, especially one-on-one encounters. But before starting a fight, you must have Kupa.","patchNote":null,"pickRate":0.78,"slug":{"_type":"slug","current":"popol and kupa/best-builds-guide"},"winRate":55.01}],"role":{"description":[{"_key":"a2554f33e526","_type":"block","children":[{"_key":"337382e694cc0","_type":"span","marks":["strong"],"text":"Marksman"},{"_key":"337382e694cc1","_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game."}],"markDefs":[],"style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"name":"Marksman","slug":{"_type":"slug","current":"/heroes/roles/marksman"}}}